Skip to content
Map imagery © BULKHEAD
Official Asia Southeast Full

Official #16

a47b5bb63915

Players
100/100
Join code
532024
Enter it in the in-game server browser to jump straight to this server.
History

This server over time

Tracked by join code 532024, so it carries over restarts and map changes. Gaps mean we weren't recording, not that the server was down. Times in UTC.

Uptime
9%
Share of our polls that listed this server
Peak players
100
24 hours
First seen
Sep 24, 2026
165 polls recorded
Maps played
2
24 hours

Players

Average per bucket. The thin line is the highest count seen; grey is the player cap.
25507510008:0012:0016:0020:0000:0004:00
Show as table
TimePlayersCapacity
Thu, Oct 29, 05:250100
Thu, Oct 29, 05:3021100
Thu, Oct 29, 05:3554100
Thu, Oct 29, 05:45100100
Thu, Oct 29, 05:50100100
Thu, Oct 29, 05:55100100
Thu, Oct 29, 06:00100100
Thu, Oct 29, 06:05100100
Thu, Oct 29, 06:1098100
Thu, Oct 29, 06:2098100
Thu, Oct 29, 06:25100100
Thu, Oct 29, 06:30100100
Thu, Oct 29, 06:3598100
Thu, Oct 29, 06:40100100
Thu, Oct 29, 06:45100100
Thu, Oct 29, 06:5595100
Thu, Oct 29, 07:00100100
Thu, Oct 29, 07:05100100
Thu, Oct 29, 07:10100100
Thu, Oct 29, 07:15100100
Thu, Oct 29, 07:20100100
Thu, Oct 29, 07:30100100
Thu, Oct 29, 07:35100100
Thu, Oct 29, 07:40——
Map rotation
  1. Bakurani Oct 29, 05:25
  2. Ozeti Oct 29, 06:55
Recent changes

Derived from consecutive polls, newest first.

  1. Map changed Bakurani → Ozeti
  2. Map changed Ozeti → Bakurani
  3. Build changed 507060 → 516586
  4. Came online
  5. Went offline
  6. Map changed Zestafona → Ozeti
  7. Build changed 501228 → 507060
  8. Came online
  9. Went offline
  10. Map changed Ozeti → Zestafona
  11. Map changed Bakurani → Ozeti
  12. Map changed Zestafona → Bakurani

How to join Official #16

  1. Launch WARDOGS and open the server browser.
  2. Enter join code 532024.
  3. Join. Password-protected servers ask for it on connect.

This page is tied to the current server session and changes when the server restarts, so bookmark the name or join code instead.