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[GER] WWYL | OFFICIAL SERVER

Players
0/100
Join code
98aa4662-fd3b-496d-93d3-546f3dd6e8ef
Enter it in the in-game server browser to jump straight to this server.
History

This server over time

Tracked by join code 98aa4662-fd3b-496d-93d3-546f3dd6e8ef, so it carries over restarts and map changes. Gaps mean we weren't recording, not that the server was down. Times in UTC.

Uptime
97%
Share of our polls that listed this server
Peak players
100
30 days
First seen
Oct 20, 2026
3,791 polls recorded
Maps played
2
30 days

Players

Average per bucket. The thin line is the highest count seen; grey is the player cap.
255075100Oct 4Oct 9Oct 14Oct 19Oct 24Oct 29
Show as table
TimePlayersCapacity
Tue, Oct 20, 22:000100
Wed, Oct 21, 06:000100
Wed, Oct 21, 15:001100
Wed, Oct 21, 23:000100
Thu, Oct 22, 08:000100
Thu, Oct 22, 16:001100
Fri, Oct 23, 01:000100
Fri, Oct 23, 09:001100
Fri, Oct 23, 18:000100
Sat, Oct 24, 02:000100
Sat, Oct 24, 11:000100
Sat, Oct 24, 19:00——
Sun, Oct 25, 04:000100
Sun, Oct 25, 12:001100
Sun, Oct 25, 21:000100
Mon, Oct 26, 05:000100
Mon, Oct 26, 14:000100
Mon, Oct 26, 22:000100
Tue, Oct 27, 07:000100
Tue, Oct 27, 15:000100
Wed, Oct 28, 00:000100
Wed, Oct 28, 08:000100
Wed, Oct 28, 17:000100
Thu, Oct 29, 01:00——
Map rotation
  1. Bakurani Oct 20, 22:00
  2. Zestafona Oct 21, 13:00
  3. Bakurani Oct 21, 15:00
  4. Zestafona Oct 23, 21:00
  5. Bakurani Oct 23, 22:00
Recent changes

Derived from consecutive polls, newest first.

  1. Restarted
  2. Restarted
  3. Came online
  4. Went offline
  5. Restarted
  6. Came online
  7. Went offline
  8. Map changed Zestafona → Bakurani
  9. Restarted
  10. Map changed Zestafona → Bakurani
  11. Restarted
  12. Map changed Bakurani → Zestafona

How to join [GER] WWYL | OFFICIAL SERVER

  1. Launch WARDOGS and open the server browser.
  2. Enter join code 98aa4662-fd3b-496d-93d3-546f3dd6e8ef.
  3. Join. Password-protected servers ask for it on connect.

This page is tied to the current server session and changes when the server restarts, so bookmark the name or join code instead.